Effect of culling and vaccination on bovine tuberculosis infection in European badger (Meles meles) population by spatial simulation modelling
Ab s t r a c t
The control of bovine tuberculosis (bTB) in cattle herds in the Republic of Ireland (ROI) is partially hin-dered by spill-back infection from wild badgers (Meles meles). The aim of this study was to determine therelative effects of interventions (combinations of culling and/or vaccination) on bTB dynamics in an Irishbadger population. A spatial agent-based stochastic simulation model was developed to evaluate theeffect of various control strategies for bovine tuberculosis in badgers: single control strategies (culling,selective culling, vaccination, and vaccine baits), and combined strategies (Test vaccinate/cull (TVC)), splitarea approaches using culling and vaccination, or selective culling and vaccination, and mixed scenarioswhere culling was conducted for five years and followed by vaccination or by a TVC strategy. The effectof each control strategy was evaluated over a 20-year period. Badger control was simulated in 25%, 50%,and 75% area (limited area strategy) or in the entire area (100%, wide area strategy). For endemic bTB,a culling strategy was successful in eradicating bTB from the population only if applied as an area-widestrategy. However, this was achieved only by risking the extinction of the badger population. Selectiveculling strategies (selective culling or TVC) mitigated this negative impact on the badger population’s via-bility. Furthermore, both strategies (selective culling and TVC) allowed the badger population to recovergradually, in compensation for the population reduction following the initial use of removal strategies.The model predicted that vaccination can be effective in reducing bTB prevalence in badgers, when usedin combination with culling strategies (i.e. TVC or other strategies). If fecundity was reduced below itsnatural levels (e.g. by using wildlife contraceptives), the effectiveness of vaccination strategies improved.Split-area simulations highlighted that interventions can have indirect effects (e.g. on population size) innon-treatment areas. Our model suggests that mixed control strategies could maintain infection preva-lence to a low level for a considerable period even with a growing population. The model supported thehypothesis that culling strategies appeared to be the most effective method for the control of bTB in bad-gers using parameters, where available, from ROI, either singly or in combination with other strategies. Inthis model, the success of a vaccination strategy depended partially upon population density and the pro-portion of the population infected, therefore an initial culling program (to reduce density and/or removeinfected badgers) followed by long-term vaccination may be effective in controlling bTB in badgers.
The movie was made by Courtney Stephens, editing by myself and Nichollas Ong.
by Courtney Stephens, editing by myself and Nichollas Ong
The Brief and our negotiation.
This is a ‘negotiated’ project that develops the overall theme of The matter of “Immaterial” in the context of IoT (Internet of Things) and physical, tangible wearable ubiquitous computing.
After an exploratory discussion with our module tutor (Gianni Corino) we fell upon notion of The Incredible Shrinking Man;
“The Incredible Shrinking Man is a speculative design research about the consequences of downsizing the human species to 50 centimeters. It has been a long established trend for people to grow taller. As a direct result we need more energy, more food and more space. But what if we decided to turn this trend around? What if we use our knowledge to shrink mankind? ” (The-incredible-shrinking-man.net, 2018)
Turning that idea on it’s head the team began to explore the idea of personal space and the notion of what defines a home space. It was this aspect of space and the briefs’ requirement of using the Internet of Things that begun our processes of building a working prototype.
A shortage of adequate space, overcrowded spaces make for unhappy homes.
“The survey of 2,249 householders who bought homes built between 2003 and 2006 in London and the surrounding counties found that 47% did not have enough room for all the furniture they had or would like to have and 57% did not have enough storage”( Booth, R. (2017). Stated the survey from the Guardian in Aug 2009.
The survey shows Homes in Britain have the smallest rooms spaces in western Europe. The problem can only become worse, as reported in the Independent newspaper (Oct 2016) Gavin Barwell at the Conservative Party Conference told the conference attendees that he wanted the private sector to “innovate” ….and that relaxing the rules on how cramped a flat can be would enable younger buyers a change to buy their own property ..(edited version).
The issues we identified were how to make these small spaces, smarter and adaptive based on occupancy as use. To take that further, how can we as Digital Art/ Internet Design people use our skills and knowledge to help realise a solution to the idea of altering spaces, without losing the integrity of the notion of “Home”, which the Oxford dictionary defines as “The family or social unit occupying a permanent residence” (Oxford Dictionaries | English, 2018).
Through the processes of mind mapping we began looking at developing spaces that changed (dimensionally) based on occupancy and context of use. It was clear that after working through some alternative solutions, moving walls offered a great deal of flexibility and changes of “feel” and purpose to the housing.
Through our investigations into a method in which to increase the utilitarian capacity within the recommended living space, I came across an inspiring article called “Moving Wall Makes Rooms and Sense” (http://lifeedited.com/moving-wall-makes-rooms-and-sense/)
The article describes how “to transform a studio into a two bedroom apartment–all without adding virtually any additional volume to the overall space”.(Friedlander, 2018). It was from here that I started to develop the idea of an IoT (Internet of Things) based idea to motorise wall movement.
From the brainstorming session we chose to design intelligent spaces that changed interior wall layouts to suit occupancy and the usage of those spaces with a home environment.
The group chose to build a working model (1 – 15 scale) where walls could be effectively removed to change the way spaces were defined. The 22 m sqr space that was defined through our research for 1 -2 people (fulfilling the Cooking- Eating-Living requirements, necessary for a “home”) was fixed. The internal determinations of the space were then designed to be altered to make “best use” of the internal living environment.
I found and example of a 22 m sqr layout and worked on the idea of how we could adapt the use of space based on this layout. After several sketches a began to make mock ups of different wall positions. These sketches were based on an actual living space (22 m sqr) of an apartment in Taiwan.
Pictures above showing 22 meter sq use of space in Taiwan ([online] Dezeen.2017)
Picture above: Early exploration of floor plan ideas for the model build (there’s a measurement error, which was corrected before production).
Outline research of other solutions found
The background research I ventured into showed that architects have been looking to solve the issues of maximising space for many years. Different approaches included;
- Moving screen like walls
- Open plan living
- Mezzanine sleeping areas
- Modular furnishings
- Privacy of the circulation paths within the home
None of the solutions above looked at the aspect of developing a house that learnt to adapt to situational usage.
The model build was a joint venture with Luke Taylor as the model making skills that I carried were match well with Lukes’ engineering background and code skills.
The areas I specialised in where:
- Research on design
- Construction of model
- Motors, & gearing
- System designs
- Time planning
- Laser cutting
- Project organisation
- Research & development
- Code debug processes
- Core Concepts
- Scale-ability of the project into a working system
We began designing a simple database that collected occupancy data, throughout the day for each room. This was done using PIR (passive infrared sensor)sensors,an electronic sensor that measures infrared light radiating from living objects that are in its field of view as a way of detecting people . The data is time stamped and the data then is processed by a simple program than then changes the walls (up or down position) based on how many people are in a space or the function needed. I.E: at main meal times the dining space would be bigger to accommodate those eating around one table
The next stage was to prototype a house model with movable walls that had a 22 m2 floor plan. Some of the model building processes and prototyping can be seen in the gallery below.
I drew up some example spaces bases on typical ergonomic consideration (see research at the end of the blog post) and fixed the bathroom space at 1.8 m2 as per recommendations (Ideas, Planning and Barnes, 2018)
Pic; Some of my early sketched ideas were later to be adapted into CAD DXF files (a joint process with Luke and the lab technician Stewart Starbuck, yes that really is his name!).
I chose 3mm and 6 mm Medite board, laser cut to form the wall constructions which were glued using Gorilla glue, super glue and contact adhesives
The planned system was to move 2 walls through slots in the model floor via 5 volt step motors driving a toothed cog and an cog strip attached to the moving wall. The step cycles would allow us to raise or lower the walls based on the arbitrary occupancy data. We chose the NODEMCU boards so we could turn the motors through wireless connections to simulate the wireless nature of our project and how this could be up scaled in reality.
Testing each wall individually. Note that the runner supports are unpainted and the furnishing are not completed.
Video showing walls in up or down position, with 3D models in situ.
It was out first experience in several aspects that were required in making a working model, motorised model. Firstly CAD (Computer Aided Design) skills were rapidly learnt to construct floor plans (original wire-frames were drafted in PowerPoint). These floor plans were used to cut the Medite (MDF) boards to build our model. The laser cutting process was very slow when it came to making grooves in the Medite board, so this grooving to seat the interior walls was abandoned in favour or supportive batons.
The build tolerances were so marginal, that the cogs could not keep contact with the cogged strips attached to the walls, and the motors did not have enough power to counter any friction caused through viable tolerances formed during the build.This meant one wall was stuck and didn’t move and the other needed hands-on assistance to move, making the model somewhat un-usable.
It was evident the wasn’t enough power in the motors and the loose runner wall desing was prone to jamming, the Node MCU board we we using to drive the motors although had Wi-fi built in, only have 3.3v output to turn the step motors. Also that Gorilla glue tended to expand as it cured, moving the components away from their required postions.
The interior structure of the model was stripped and then drawer runners used the assist the walls moving, giving a more stable friction less movement. Automotive grease was applied to free the runner bearings to further reduce friction. The glue was changed from the Gorilla Glue to a super glue to offer more stability and less expansion during cure times for the adhesives.
We then used 2 motors instead of of one alongside 2 cogged strips to move the walls.
After many hours experimenting we moved to a direct 9v battery power supply to the motors. This meant that each motor was receiving 4.5v from the battery, rather than 1.15v each from the NODEMCU board. The outcome was that the power and torque of the motors was doubled.
Our last issue had been the nature of running the walls the hot spot confections and addressing each NODEMSCU micro controller separately through mqtt. An issue we have resolved before final presentation 19th Jan 2018.
The model did function after over 100 hrs build time and trial and error adaptation of earlier prototypes, but the construction was delayed due to access to work benches and suitable crafting resources. This was overcome through part home builds and using university spaces to construct and test the model.
Lack of experience is using laser cutters and CAD drawing meant elongated timescale for the builds.To resolve these issues in future constructions, allocation of more flexible times for learning new build techniques (CAD and laser cutting) Allowing for time adjustments to accommodate either new motors and or a different designs for moving the walls would also have meant less time compression at the end of the project build.
The fabrication process was very hands on and if greater time scale was allowed i would have designed and produced every Medite board component to been laser cut to ensure a more robust model construction.
On reflection I would have built a separate external housing for the NodeMCU ESP 8266 boards and the power supply. This would and enabled easier resetting of the boards and and data sockets as the these micro controllers do switch themselves off after a relatively short idle time.
The basic programming worked on moving the motors and reversing the motors and the database (although it was carrying only arbitrary data) was successful. As was the PIR detection process so over all the research build and demonstration did conclude successfully.
Overall the model was able to demonstrate how the core concept of adaptive intelligent living spaces can help resolve some of the issues arising from living is small spaces in a crowded world. The technologies were an introduction to a core idea that could be further developed into a fully workable solution on a real-life scale. The experience gained in working with adaptive motorised environments opened the realms of future development for us as individuals within the team. It also helped us explore the working boundaries of pro typing, systems design and presentations of a final piece.
A married couple may not need personal privacy within the home internally, but may want to be protected from outsiders looking in.
Families often have shared spaces such as the kitchen, the dining areas and the family room or sitting room, but when those shared activities are ended personal spaces are required.
In England The Parker Morris Report (1961) is most often cite for space standards amongst building people, but it very often ignored in both the private and public sectors (HATC ltd for Greater London Authority, 2006). The trends are that currently the space recommendations from such papers as the Parker Morris reports are not being met and indeed new housing developments are decreasing in size. Taken form the House space standards proposal by the Greater London Council the table below shows the recommendations by them and their consultation process of min space requirements.
|Persons Occupying||CEL Areas (in M2) Cooking, eating and living|
The report further states;
Cooking, eating and living (Kitchen / Dining / Living) known as areas exclude any utility area or space taken up on plan by staircases or hallways/corridors connecting these areas 2) The minimum floor area for bedrooms to be based on: a) Aggregate bedroom areas to be no less than 7m² per single bedroom and 12m² per double/twin bedroom provided AND b) Each bedroom to have a minimum internal floor area of 6.5m² for a 1 person bedroom, and 10m² for a 2 person bedroom2 . NB1: in larger dwellings each bedroom does not have to be at least 7m² or 12m² floor area; the designer is free to distribute the total amount of space among the bedrooms as they see fit so long as the aggregate space equates to the minimum requirements stated AND the individual rooms meet the minimum requirement of 6.5m² and 10m² noted above. NB2: ensuite bathrooms or shower rooms do NOT count towards this minimum. NB3: the floor space taken up by built in wardrobes in bedrooms counts towards the bedroom floor area 3) Storage cupboards: 1m² floor area for 1p dwelling plus 0.25m² per additional person.
THE PROPOSED ADDITIONAL STANDARDS ARE:
1) Minimum room dimensions (at the narrowest/shortest point) a) living area: 3.2m b) double/twin bedroom width: 2.6m c) bedroom length: 3m d) habitable rooms to be no longer than twice their width, or no wider than twice their depth (i.e. the ratio 2:1 not to be exceeded)
2) “Dirty” storage (internal to the dwelling or block, or external) a) for flats without private gardens: 1m² b) for houses bungalows and flats with private gardens for up to four people:2.5m² c) for houses, bungalows and flats with private gardens for five or more people:3.0m²
3) Internal play space: nothing for the first two occupants and then 2m² for each additional person.
4) External recreational space (balcony): 3m² for 1 person or 2 person dwellings plus 1m² per additional person 5) Mobility: compliance with Lifetime Homes standards3
Utility of Rooms
After a brief research into how rooms are defined the author found 5 basic types of room requirements, these of course can be contained in one space or separately or a mixture of each.
- Living Room
- Bed Room
- Utility spaces
“Basic Internal Functionality Drawing on the Stakeholders’ comments and the review of literature on mental health and well-being, and previous work undertaken by the BRE13 and the Joseph Rowntree Foundation / National Housing Federation14, we suggest the following factors will determine whether a dwelling has sufficient internal space for the designed level of occupancy:
1) space for the furniture & equipment needed by residents (including occasional visitors)
2) space to access / use the furniture & equipment, doors and windows
3) space to move around the home among the furniture & equipment
4) space to undertake normal living activities that do not just use furniture: a) washing b) dressing c) cooking d) eating e) playing f) socialising
5) space for storage of “clean and dry” items on shelves (linen, boxed up possessions, mops, hoover etc)
6) space for “dirty” storage such as bicycles
7) space to avoid feeling “cramped”
8) Sufficient separation of rooms to allow the required level of privacy
All except points 7 & 8 are capable of being reasonably objectively assessed. Point 7 is primarily a matter of expectation and habituation. It is therefore ignored. Point 8 – the degree of partitioning of spaces within the dwelling – is something that can change over the lifetime of the dwelling, so long as there is sufficient space overall. Designs that “work” when rooms are all separate will clearly “work” if the dwelling is converted to open-plan. The converse is not necessarily true. (Housing Space Standards.” (2017).)
Negative Effects of diminishing physical space in a home
“Altman (1975) who summarises some of the mechanisms through which psychological distress may occur. “As the number of persons within homes increases:
- The number of social contacts increases
- Privacy decreases
- The number of unwanted social interactions increases
- Parents may be unable to monitor the children’s behaviour
- Access to simple goals such as heating or watching television may be frustrated
- Activities such as using the bathroom have to be coordinated with others
- Sick persons may not receive the care they require.
“(Housing Space Standards. (2017).)
“Maxwell (1995) studied 114 children, all aged four, in day care and Head Start classes in New York. She found that pre-schoolers who lived in crowded homes and went to crowded day care centres suffered more severe behavioural and cognitive development problems than children in just one of these crowded settings.” and Page – 45 “Data collected using a large-scale household survey into areas of West Belfast revealed an association between crowding and psychological distress among children (Blackman et al 1989).” (Housing Space Standards. (2017).)
Pic; Furnishing ergonomics(Makuha.ru, 2018)
The Oxford Dictionary defines personal space as “The physical space immediately surrounding
someone, into which encroachment can feel threatening or uncomfortable”. (oxford
dictionary,2017). The study of space is called Proxemics and was first coined as a term by Edward T. Hall, a cultural anthropologist in 1963 (Dictionary.com. Retrieved November 14, 2015.) and it can bedefined as a way of determining how we as humans use of space around us and the effects thatpopulation density has on behaviour, communication, and social interactions.
The diagram below from Edward T Halls theory of Promexics where he describes the theory as “interrelated observations and theories of humans use of space as a specialised elaboration of culture”(En.wikipedia.org, 2018)
Hall described the radiating areas form the centre of ones body in a very specific set of metrics as given below;
- Close phase – less than 1 to 2 cm
- Far phase – 6 to 18 inches (15 to 46 cm)
- Personal distance for interactions among good friends or family
- Close phase – 1.5 to 2.5 feet (46 to 76 cm)
- Far phase – 2.5 to 4 feet (76 to 122 cm)
- Social distance for interactions among acquaintances
- Close phase – 4 to 7 feet (1.2 to 2.1 m)
- Far phase – 7 to 12 feet (2.1 to 3.7 m)
- Public distance used for public speaking
- Close phase – 12 to 25 feet (3.7 to 7.6 m)
- Far phase – 25 feet (7.6 m) or more.
I researched how this idea of personal space and proximity of furnishings, room size and other people determined the sense of comfort within the home environment.
The conclusion was a pretty intuitive one that the sense of involuntarily losing ones personal space can have negative impacts of the individuals’ psyche. Add the this the sense of a compressed living space and one can determine that maximising effective space within and given fixed outer shell is necessary to improve housing standards.
Anon, (2017). [image] Available at: https ://cdn.qpractice.com/wp-content/uploads/Body-measurements1.jpg [Accessed 11 Nov. 2017].
Anon, (2018). [image] Available at: https://en.wikipedia.org/wiki/File:Personal_Space.svg [Accessed 19 Jan. 2018].
Booth, R. (2017). Rooms in newly built private housing are too small, says survey. [online] the Guardian. Available at: https://www.theguardian.com/society/2009/aug/10/rooms-private-housing-too-small [Accessed 11 Nov. 2017].
Architecture.com. (2017). Knowledge and resources. [online] Available at: https://www.architecture.com/knowledge-and-resources [Accessed 11 Nov. 2017].
Newcastle.gov.uk. (2017). Cite a Website – CitHATCe This For Me. [online] Available at: https://www.newcastle.gov.uk/sites/default/files/wwwfileroot/planning-and-buildings/planning-policy/160519_nationally_described_space_standard_final_web_version.pdf [Accessed 12 Nov. 2017].
En.wikipedia.org. (2018). Proxemics. [online] Available at: https://en.wikipedia.org/wiki/Proxemics [Accessed 19 Jan. 2018].
Housing Space Standards. (2017). [ebook] London: Greater London Authority. Available at: https://www.london.gov.uk/file/8036/download?token=6LOIQqMS [Accessed 12 Nov. 2017].
Oxford Dictionaries | English. (2017). personal space | Definition of personal space in English by Oxford Dictionaries. [online] Available at: https://en.oxforddictionaries.com/definition/personal_space [Accessed 12 Nov. 2017].
Friedlander, D. (2018). Residential Behavioral Architecture 101. [online] LifeEdited. Available at: http://lifeedited.com/residential-behavioral-architecture-101/ [Accessed 10 Jan. 2018].
NODEMCU Board. (2018). [image] Available at: https ://images-na.ssl-images-amazon.com/images/I/71efjnKymHL._SX355_.jpg [Accessed 17 Jan. 2018].
Aouf, R. (2017). A Little Design creates 22m2 apartment in Taiwan. [online] Dezeen. Available at: https ://www.dezeen.com/2016/07/18/a-little-design-maximises-space-tiny-22-metre-square-taipei-city-taiwan-apartment/ [Accessed 1 Dec. 2017].
Ideas, B., Planning, B. and Barnes, K. (2018). Bathroom Layout Guidelines and Requirements. [online] Better Homes and Gardens. Available at: https://www.bhg.com/bathroom/remodeling/planning/bathroom-layout-guidelines-and-requirements/ [Accessed 18 Jan. 2018].
The-incredible-shrinking-man.net. (2018). The Incredible Shrinking Man | Researching the implications of downsizing the human species to better fit the earth.. [online] Available at: http://www.the-incredible-shrinking-man.net/ [Accessed 18 Jan. 2018].
Makuha.ru. (2018). ����������. ����������� ������� ������.. [online] Available at: http://www.makuha.ru/design/10.htm [Accessed 18 Jan. 2018].
The-incredible-shrinking-man.net. (2018). The Incredible Shrinking Man | Researching the implications of downsizing the human species to better fit the earth.. [online] Available at: http://www.the-incredible-shrinking-man.net/ [Accessed 18 Jan. 2018].
Architecture.com. (2018). Cite a Website – Cite This For Me. [online] Available at: https://www.architecture.com/-/media/gathercontent/space-standards-for-homes/additional-documents/ribacaseforspace2011pdf.pdf [Accessed 9 Nov. 2017].
London.gov.uk. (2018). Cite a Website – Cite This For Me. [online] Available at: https://www.london.gov.uk/sites/default/files/hatc_housing_space_standards_report_for_gla_2006.pdf [Accessed 18 Jan. 2018].
Romm, C. (2018). Here’s How the Rest of the World Defines Personal Space. [online] The Cut. Available at: https://www.thecut.com/2017/03/heres-how-the-rest-of-the-world-defines-personal-space.html [Accessed 19 Jan. 2018].
Anon, (2018). [image] Available at: http://lifeedited.com/moving-wall-makes-rooms-and-sense/ [Accessed 19 Jan. 2018].
Friedlander, D. (2018). Moving Wall Makes Rooms and Sense. [online] LifeEdited. Available at: http://lifeedited.com/moving-wall-makes-rooms-and-sense/ [Accessed 19 Jan. 2018].
The early parts of the project allowed us to define the goal for meeting the brief and we have now moved onto pro-typing and system designs.
- MongoDB – in conjuction with PDO/PHP – for database operations
- P5.js (with HTML/CSS/js .etc) – for visualizations
- GitHub – for easy collaboration and version control
- Stephanie Fields server/website – for hosting .etc
- Raspberry Pi & Touch input – for user input
- Immersive Dome
- Arduino for LED visualisation of mood
- Physical base to hold the glass head (housing the LEDs)
- Fire Tablet to wireless allow users to define current mood ( which illuminates the Glass head
Using p5.js we have begun to see if we can affect parameters within a p5.js sketch. Although this is a very early stage of the interactions we look to see if we can change the size of the circles based on the user sliders interface.
Video Showing LEDs inside the glass head
Prerequisites from Brief
– A physical prototype (i.e. controller, sensing system, media device)
– A cutting-edge networking architecture
– Data storage and analysis
– Interface / Interaction (physical, virtual, and/or hybrid)
– Github repository / Deployed app
Aims of Project
– Art (Installations / Interactive / Participatory)
The goal of the project is to allow users to experience their own personality make up a 3 dimensional space. To do this the method will be to externalise some of the core components of human personality, based on the CANOE (conscientiousness, agreeableness, neuroticism, openness, extravertism) model into a visualisation projected into a space (Immersion dome).
Users will interface with a touch screen embedded into an installation (form yet to be determined), a raspberry will act as the client and client side computer to allow users to enter their own personality’s traits. These traits will be distributed databases to configure animation parameters, which are then posted into MongoDB for live retrieval into a CSS/HTML P5.JS animation of an anthropomorphic life form. The user can experience within the dome the interpretive forms (abstractions) and see a projection based on in choices the user has made.
Nature of End-Product
A projected abstraction of a users individual persona based on selective users self assessment of personality core characteristics.
Challenges presented by the project
Costs/ Resources/ Budget
Raspberry Pi 7″ Touch Screen Display £58.79
Raspberry Pi 3 Model B £32.15
MALE PLASTIC DISPLAY HEAD MANNEQUIN/ MANAKIN – SILVER £19.99
Wood filler & paint for Plinths £50
Responsibilities within the Group
Project Timetable – Group
Up to 23rd Nov research ideas and technologies, draft idea and discuss with tutor, paper prototype concepts, look at which data we will choose to “realise” into a form.
Monday, November 27
Time planning (group / individual)
Resources list + budget
Monday, December 4
All groups are expected to have all the required resources available (hardware/software/libraries, etc)
Monday, December 11
System demo (prototype)
List of all problems / issues
Monday, January 8
Formative Assessment (System demonstration, 10-slide presentation)
Monday, January 15
Tuesday, January 16
Finalisation of documentation
Refinement & finalisation of submissions
Submission by 16/01/2018 (23:59)
Equipment Orders and collation, software/ hardware (Chris,Steph)
29th Nov 17
Source all production materials (Chris)
Raspberry Pi 3’s/Touch screens
Finalise final form for interface container
Back End (Chris, Stephanie) & Client Side and interfaces (Gintare, Stephanie, Chris)
4Th Dec 17
Find server to hose MongoDB.
Develop a MongoDB database to store parameter of user interface inputs.
Connect simple html/ JS to database to check CRUD works.
Simple PHP developed to ensure client is posting data externally/ correctly.
Prototype phone gap front end for users to input personality data.
Simple website to host visualisations.
Start to look at button interface to select background for the animations.
Animations (Gintare, Chris)
P5.JS animations as prototype forms with some or all parameters alterable though user interfacing.
Modelling for Interface controller (Chris)
A prototype of the interface container to be roughed out for both the primary and secondary input (buttons for scenery changes)
To be completed as working structure 9th Jan 2018
Learning outcome aims
To deliver a working prototype system that models a human experience into an external space.
Demonstrate awareness of emerging ‘net platforms (multi purpose internet interactions and realisations)
Implementation of technologies, concepts and structures of the internet via our projects use of app design, near instantaneous transformation of data into a physical world.
I have carried out several tests on career paths and personality and as an aggregate they are (in a self critical assessment) near the mark. The core skills they identify are visionary, intelligence and design system and competency. The “career fitter test” (CareerFitter.com) did bring up some resonating points such as my need for Independence and plenty of intellectual stimulus. Withing the work environment this means I am aiming to improve and revise systems constantly with a particular penchant towards solution finding and imagining end goals .
I’m sure my DAT 604 module tutors will be very happy that careerfitter test found me as “Born enterprising”. It also found; “One of your strengths is launching start-ups”, which I am sure is a good thing as far as assessment of my venture culture skills as concerned
As regard my personal traits and looking at the disadvantages of my nature 16personalities.com found I was oft lacking focus, getting stressed and that I has a weakness for the practicality of completing a goal, all seem true, albeit slightly wrong as I do have good practical skills (I was a cabinet maker). I realise these as my weakness and focus on overcoming them and giving extra energy to these weaknesses to gain a better “round” to my personality skills making a more complete business person, without losing my enthusiasm.
16personalities.com found my personality to be a “Campaigner”, an interesting insight as I have been involved in many work placed campaigns and ethical interests groups. But focusing mor ein the business sector and group environment this gives me energy to promote and campaign for the services and products I am involved with.
On the positive side of the 16personalities.com I scored highly with being curious, observant and energetic, excellent communicator popular and friendly. I may question my popularity (as any modest person should) but the other skills are an asset to team working when projects are flagging or need an injection of ideas. This is where the other edge of the “sword of independence” (that’s my motto from now on) is that i can separate from the team to follow other avenues of research and solution finding.
(end of module submission text)
Some of the Core data given below (addendum)
The results of your career test reveal you have excellent analytical abilities and you are a strategic thinker. You are normally easy-going, objective, and seldom critical. You desire independence, diversity, plenty of intellectual stimulation, and the opportunity to generate ideas. You enjoy challenging work and you are more satisfied in career environments that do not involve repetitive routine.
You are the “ultimate idea person”. You often see the workplace like you see the entire world, a daily, hourly, or even minute to minute game that never ends. Life to you is best when it is one exciting challenge after another. Born enterprising, you are captivated with new ideas and alert to all possibilities inside and outside the organization. You often challenge rules, assumptions, or customs.
Sometimes your complex thoughts can be challenging for others to understand. You thrive better when you have confidence in and are surrounded by competent colleagues and supervisors.
One of your strengths is launching “start-ups”.
The Campaigner personality is a true free spirit. They are often the life of the party, but unlike types in the Explorer Role group, Campaigners are less interested in the sheer excitement and pleasure of the moment than they are in enjoying the social and emotional connections they make with others. Charming, independent, energetic and compassionate, the 7% of the population that they comprise can certainly be felt in any crowd.
Curious – When it comes to new ideas, Campaigners aren’t interested in brooding – they want to go out and experience things, and don’t hesitate to step out of their comfort zones to do so. Campaigners are imaginative and open-minded, seeing all things as part of a big, mysterious puzzle called life.
Observant – Campaigners believe that there are no irrelevant actions, that every shift in sentiment, every move and every idea is part of something bigger. To satisfy their curiosity, Campaigners try to notice all of these things, and to never miss a moment.
Energetic and Enthusiastic – As they observe, forming new connections and ideas, Campaigners won’t hold their tongues – they’re excited about their findings, and share them with anyone who’ll listen. This infectious enthusiasm has the dual benefit of giving Campaigners a chance to make more social connections, and of giving them a new source of information and experience, as they fit their new friends’ opinions into their existing ideas.
Excellent Communicators – It’s a good thing that Campaigners have such strong people skills, or they’d never express these ideas. Campaigners enjoy both small talk and deep, meaningful conversations, which are just two sides of the same coin for them, and are adept at steering conversations towards their desired subjects in ways that feel completely natural and unforced.
Know How to Relax – It’s not all “nature of the cosmos” discussions with Campaigners – people with this personality type know that sometimes, nothing is as important as simply having fun and experiencing life’s joys. That Intuitive trait lets Campaigners know that it’s time to shake things up, and these wild bursts of enthusiastic energy can surprise even their closest friends.
Very Popular and Friendly – All this adaptability and spontaneity comes together to form a person who is approachable, interesting and exciting, with a cooperative and altruistic spirit and friendly, empathetic disposition. Campaigners get along with pretty much everyone, and their circles of friends stretch far and wide.
Poor Practical Skills – When it comes to conceiving ideas and starting projects, especially involving other people, Campaigners have exceptional talent. Unfortunately their skill with upkeep, administration, and follow-through on those projects struggles. Without more hands-on people to help push day-to-day things along, Campaigners’ ideas are likely to remain just that – ideas.
Find it Difficult to Focus – Campaigners are natural explorers of interpersonal connections and philosophy, but this backfires when what needs to be done is that TPS report sitting right in front of them. It’s hard for Campaigners to maintain interest as tasks drift towards routine, administrative matters, and away from broader concepts.
Overthink Things – Campaigners don’t take things at face value – they look for underlying motives in even the simplest things. It’s not uncommon for Campaigners to lose a bit of sleep asking themselves why someone did what they did, what it might mean, and what to do about it.
Get Stressed Easily – All this overthinking isn’t just for their own benefit – Campaigners, especially Turbulent ones, are very sensitive, and care deeply about others’ feelings. A consequence of their popularity is that others often look to them for guidance and help, which takes time, and it’s easy to see why Campaigners sometimes get overwhelmed, especially when they can’t say yes to every request.
Highly Emotional – While emotional expression is healthy and natural, with Campaigners even viewing it as a core part of their identity, it can come out strongly enough to cause problems for this personality type. Particularly when under stress, criticism or conflict, Campaigners can experience emotional bursts that are counter-productive at best.
Independent to a Fault – Campaigners loathe being micromanaged and restrained by heavy-handed rules – they want to be seen as highly independent masters of their own fates, even possessors of an altruistic wisdom that goes beyond draconian law. The challenge for Campaigners is that they live in a world of checks and balances, a pill they are not happy to swallow.
Where Campaigners do not shine is in systems of strict regimentation and hierarchy, such as military service. Campaigners thrive on the ability to question the status quo and explore the alternatives, and if this is a quality that is not just unappreciated but actually frowned upon, this will not only make them unhappy, but it may even threaten their emotional stability. Repetition, predictability, boredom… while some Sentinel types may appreciate predictability and clear hierarchies, these are not selling points for Campaigners. People with the Campaigner personality type need to feel like they’re pushing boundaries and exploring ideas, and should focus on interests and careers that encourage that.
Many more career options satisfy these needs, and not just the scientific ones – writing, journalism, acting and TV reporting all give Campaigners a chance to explore something new every day and stir the pot a little while they’re at it. It may come to pass though, that the best way forward for Campaigner personalities is to establish themselves as entrepreneurs and consultants, blazing their own trails and taking on whatever project is most fascinating. So long as they get to use their people skills, identify and achieve their own goals and inspire their colleagues and followers, Campaigners will be happy
16Personalities. (2017). ENFP Personality (“The Campaigner”) | 16Personalities. [online] Available at: https://www.16personalities.com/enfp-personality [Accessed 15 Nov. 2017].
Careerfitter.com. (2017). Career Test Free – CareerFitter.com. [online] Available at: https://www.careerfitter.com/free_test/careerbuilder/test [Accessed 15 Nov. 2017].
So what happens if you process your windows system icons into a sound generator..
Although the tone of the narration is in the video is rather flat it’s an good introduction into what quantum computers are and do and can be