notes

Design Principles (Apple apps)

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The following principles are taken directly from the Apple app developer website. Very useful basic guidelines

Aesthetic Integrity

Aesthetic integrity represents how well an app’s appearance and behavior integrate with its function. For example, an app that helps people perform a serious task can keep them focused by using subtle, unobtrusive graphics, standard controls, and predictable behaviors. On the other hand, an immersive app, such as a game, can deliver a captivating appearance that promises fun and excitement, while encouraging discovery.

 

Aesthetic Integrity

Aesthetic integrity represents how well an app’s appearance and behavior integrate with its function. For example, an app that helps people perform a serious task can keep them focused by using subtle, unobtrusive graphics, standard controls, and predictable behaviors. On the other hand, an immersive app, such as a game, can deliver a captivating appearance that promises fun and excitement, while encouraging discovery.

 

Direct Manipulation

The direct manipulation of onscreen content engages people and facilitates understanding. Users experience direct manipulation when they rotate the device or use gestures to affect onscreen content. Through direct manipulation, they can see the immediate, visible results of their actions.

 

Feedback

Feedback acknowledges actions and shows results to keep people informed. The built-in iOS apps provide perceptible feedback in response to every user action. Interactive elements are highlighted briefly when tapped, progress indicators communicate the status of long-running operations, and animation and sound help clarify the results of actions.

Metaphors

People learn more quickly when an app’s virtual objects and actions are metaphors for familiar experiences—whether rooted in the real or digital world. Metaphors work well in iOS because people physically interact with the screen. They move views out of the way to expose content beneath. They drag and swipe content. They toggle switches, move sliders, and scroll through picker values. They even flick through pages of books and magazines

Metaphors

People learn more quickly when an app’s virtual objects and actions are metaphors for familiar experiences—whether rooted in the real or digital world. Metaphors work well in iOS because people physically interact with the screen. They move views out of the way to expose content beneath. They drag and swipe content. They toggle switches, move sliders, and scroll through picker values. They even flick through pages of books and

References

Developer.apple.com. (2017). Themes – Overview – iOS Human Interface Guidelines. [online] Available at: https://developer.apple.com/ios/human-interface-guidelines/overview/themes/ [Accessed 23 Oct. 2017].

Marking Criteria for DAT Modules

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Marking Criteria: – University Coursework

Research and Investigation:

The ability to employ an appropriate research method(s) to investigate, locate, select, evaluate and utilise data and source material as part of an effective research process. Critical Context: Understanding of the historical, critical and theoretical frameworks relevant to the work in particular or the practice as a whole. The ability to locate work within a broader cultural context.

Innovation and Creativity:

Innovation and creativity through practice by the dynamic integration of existing forms, the generation of new forms, or the radical appropriation and utilisation of components or the critical re-evaluation and appropriation of concepts. The demonstration of an experimental approach, risk taking, the speculative use of rational and intuitive thought.

Practical Competence and Realisation:

The ability to realise a project, through the demonstration of an understanding of aims, audience, and context. Responsiveness and effectiveness in the deployment, utilisation and manipulation of appropriate skills, technologies and processes to fit the available resources. The ability to manage the process by which the product of the module is realised. The ability to successfully and appropriately integrate critical context and practical competence into a coherent and legible whole.

Analysis and Critical Evaluation:

Demonstrating an ability for problem analysis, to understand, articulate and interpret the nature of the assignment, its context within the Programme and its broader context. To evaluate work through formative and summative critique. To learn from mistakes and problems and effectively utilise knowledge gained.